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Constructo - Dungeons Builder

Created by Playloop Studios

Build maps, add minis, import your 3D models, use FOW, dynamic lights, marketplace, and much more. All in a single cross-platform VTT!

Latest Updates from Our Project:

Alpha 0.2.0 is now available!
over 1 year ago – Tue, Mar 14, 2023 at 04:02:25 AM

Hey backers,

we want to sincerely thank you for patiently waiting for the new version of our software. We are thrilled to announce that the new release is now available for download! 

Your support and patience have been invaluable to us. Without your constant trust and interest, we wouldn't have been able to work with the same motivation and dedication. We are proud to offer a product that is even more complete and satisfying for your needs.  

Below you will find the Changelog containing information about added features, improvements made, and bugs already known to the developers.  

Once again, thank you from the bottom of our hearts for your loyalty and support. We are ready to continue working hard to meet your expectations and to offer you the best possible service.  

Unfortunately, itch.io has a limit for the weight of the uploaded builds, so as a temporary solution we provide the following link drive: https://drive.google.com/drive/folders/1Y2rAXREiAz1uhp1ZKkNV0KzfRnBpnuc9?usp=sharing
Inside you will find the Windows and Mac builds (The one on the Mac is still loading so it may not be viewable immediately), while the Linux version will arrive in the following days.   

Please delete any old version 

We eagerly await your opinions and of course your creations 💪

Warm regards,  

PLS Team ❤️


 Changelog (version 0.2.0)

  • The pointing system has been entirely updated to allow you to be much more accurate during the building phase. With the “Magneto” option active, objects will follow the surface's direction, “sticking” to them!
  • Added support for window/fullscreen mode  (If app starts in windowed mode and the fullscreen toggle is on, turn it off and on again and it will works)
  • Improved the networking system to be faster and more stable, as we noticed that in case of weak connection some objects were not loading properly
  • Graphical restyle of gizmos and improved their general behavior, especially on miniatures (Note: feature currently disabled for players)
  • We noticed that during the construction phase some objects could end up under the ground by mistake, making it impossible to select them in the future. For this reason we added a special effect to them to make them easily detectable. It is not its main use, but if you want you can also use it to hide objects from players 
  • Fixed an annoying bug that automatically moved objects as soon as they were selected
  • Implemented the undo/redo system. Unfortunately still not working on copy and when inserting a new object into the scene
  • The save system has been updated to make it faster and more reliable. This change is not backward compatible, so the saves you have made to date can no longer be used. Sorry but it is for a better future 😜
  • Graphical hints (pictures) have been added to help you during the construction phase
  • Multi-selection has been integrated, which allows you to select one or more objects. Such selection can be: rotated, copied, deleted. You can also use gizmos to interact on the multi-selection and add or remove objects to it
  • Improved usability of the UI in general. We mention in particular the improvement of input field management during registration/login, adding management of the more classic hotkeys (tab, enter)
  • It is now possible to create groups of objects, a very convenient feature to create your own group to use immediately at any time. Groups will in the future be shareable on the marketplace
  • Introduction of chat to communicate in game
  • Now the result of the dice roll will be calculated automatically by the system and shown on the chat
  • The custom model import system is almost 100% ready, but will not be available in this version. Once it is integrated you will be able to import your custom models. 
  • The new import system is designed to automatically fit HeroForge models as well. Therefore, as soon as we finish the work necessary to link the Hero Forge account to Constructo, you will easily be able to integrate their miniatures. We remind you in addition that when you will do so you will receive 5 fantastic miniatures for free 
  • Thanks to the update of almost all the code written up to the first day of the Alpha release, it is much easier for us to add new assets to our collection. Thanks to this we have introduced new models, some of them are sci-fi
  • Many other small changes useful to improve the user experience overall at every stage
  • UI has been partly revolutionized to allow moving/customizing by the player

Known bugs

We wish we could have taken more days to fix all the boring bugs, but we know how eager you are to try the new version!

  • Some of the construction objects do not show their preview in the menu. Hovering the mouse over them will show the name. The more reports you send us, the sooner we will fix all objects :)
  • The group creation window, when opened, generates a preview. At the moment this may cause a momentary freeze, just wait a few seconds and it will work again.
  • Terrain functionality has been limited, as we are revolutionizing the management, to provide a better experience.
  • Quick room creation has been disabled for the same reason.
  • Graphical assets are not totally optimized. You may experience performance drops during use, especially with the Sci-Fi category.
  • When copying a multiple selection, sometimes the copied objects are not placed correctly.
  • Players controls are limited. At present, they can participate in the game as "spectators" mostly
  • Sometimes loading the map freezes the program. Fortunately, just close and reopen and the problem is solved.
  • Sometimes copying an object results in a bright purple color.

Upcoming work

After this massive release, we plan to change release modes for the future, introducing more content/gradual releases but more frequently.

For the next releases we will particularly focus on:

  • Italian localization
  • Remapping controls
  • Terrain tools
  • Restoring disabled features
  • Fix reports/bugs
  • Performance optimizations
  • Improved light management

And much more…stay with us! 🧙‍♂️

Alpha is here!
over 1 year ago – Tue, Jan 17, 2023 at 09:49:49 AM

Hello backers,

How are you all doing today? Well in case your day wasn't great, here's some good news that might make it better!

With this update we inform you that the Constructo Alpha is online and you can easily download it at the following link: Alpha Download.

All instructions and keys to access the Alpha version will be automatically distributed via email once you fill out the BackerKit survey (more info here)

Remember to post your creations on our Discord server!

Here are some screen shots of what some users have built with Constructo - Dungeons Builder


Playloop Studios Team

BackerKit surveys need you!
over 1 year ago – Sat, Nov 26, 2022 at 12:55:37 PM

Hello everyone,

this update is aimed at all those backers who have not yet filled out the survey sent through BackerKit.

It’s important to respond to your survey as quickly as you can since we need this information to fulfill your rewards. Also, after filling out the survey, you will receive a code to get the correct role on our Discord server

Filling out the survey is quick and easy, you don’t need to create a BackerKit account to fill out your survey. Open the email and click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like.

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://constructo.backerkit.com.

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at https://constructo.backerkit.com/faq.

Playloop Studios Team

BackerKit surveys are coming!
over 1 year ago – Thu, Nov 03, 2022 at 01:35:27 AM

Hello backers! 🧙‍♂️


Soon, you’ll receive an email from us with a special link to your BackerKit survey. It’s important to respond to your survey as quickly as you can since we need this information to fulfill your rewards.


You don’t need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!


After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.


If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://constructo.backerkit.com.


If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at https://constructo.backerkit.com/faq.


Playloop Studios Team

So, what's next?
almost 2 years ago – Fri, Oct 21, 2022 at 08:34:12 PM

Hello backers,

we hope everything is going great!

We wanted to thank you again for the incredible support we have received from all of you, but most of all for being with us on this long journey ❤


What are the next steps?

1. We are waiting for Kickstarter to send us the final list of backers. We are expecting to receive the final list by the next week.

2. Once the final list received, we will start sending BackerKit surveys regarding your exclusive KS contents and start assigning the appropriate discord roles to all the backers, which will grant you access to Kickstarter exclusive discord channels (Alpha/Beta).

3. We are also preparing all the tools to gather your feedbacks, bugs reports, suggestions, votes and make the whole process organized, easier and transparent for everyone.

4. Alpha version release, which is scheduled for mid-November. We will inform you through a further update on how to download and access it.


What is the BackerKit survey?

We’ll give you a heads-up before we send the survey so that you can watch for it. You don’t need to create a BackerKit account to answer your survey. The invitation email contains a link to your personal survey. It is important to submit your responses as quickly as you can since we need this information to process your rewards.

If you need to change your survey responses, purchase add-on items, or update your shipping information, you can click the link in your survey email again or request your survey link under "Lost your survey?" on our BackerKit project page. (This page will only start working after we send the surveys out.)

BackerKit helps us save lots of time by streamlining the survey process, automating data organization, and providing us with pledge management software to make it easy to process your pledge reward shipments.

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey link is sent to the email address you use for your Facebook account. 



Again, thanks for all your support. We can’t wait to send you your rewards!


Playloop Studios Team



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